![]() ![]() ![]() will also ruthlessly exploit Goku Z2's Bicycle Kick, as it hits behind the opponent, making it difficult to block or counter. Goku Z2 can almost flawlessly block all oncoming attacks, making it near impossible to punish its attacks, or punish it overall, though due to the safeness of its attacks, Goku Z2 can quite easily punish its opponent's attacks. is horrifically aggressive, tough and can be quite cheap, spamming projectiles from afar, using its Power Charge when it's safe to do so, and performing lengthy combos a common combo Goku Z2 performs when at a distance is firing several Ki Blasts and following it up with a Kamehameha, to which it then proceeds to rush up to the opponent and combo them further with close-ranged attacks. While this character was made for fighting game enthusiasts first and Dragon Ball fans second, it still has many Dragon Ball-inspired elements and custom features, though as mentioned prior, its damage output is significantly lower than many other Dragon Ball characters, making the mastery of its combos a necessity. Due to this, it was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge comboability with its Special Moves, making it easy to use, but difficult to master. Goku Z2 was meant to break the negativity towards Dragon Ball characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Goku Z2 also has a unique Hope System that once activated, causes his Power Charge to fill up the Genkidama meter as opposed to its Power meter. Unlike many other Dragon Ball characters, Goku Z2 cannot fly around the stage, instead making use of multi-directional Air Dashing. It has many mechanics and features as its disposal, with abilities such as Super Jump, Power Charge, Chain Combos, Air Combos, Hyper Combos, EX Specials and a Focus Attack that doubles up as a projectile counter (named Slap Chop). Capcom and certain Dragon Ball video games. There's probably a need for a limiter to how many times you can throw a Genkidama during a combo.Goku Z2 is a six-button character with a gameplay inspired by that of the Street Fighter series, as well as many others such as The King of Fighters, Marvel vs. It seems you have to hold the button until the character throws it himself in order for it to be unblockable. If you become SSJ3 and immediately release the button the Kamehameha isn't unblockable. I understand that if you charge fully it becomes unblockable, but between normal and SSJ2 there's not much difference. The QCF, any button Kamehameha levels don't change the damage at all, I expected him to deal more damage as he charged. The grab uses the default hitspark under Goku's feet. How do I know that? The Bandicam watermark is reversed and there's zoom out on the Kamehameha on 0:10 and 0:35 (always of the first video). Plus the first video on the first post is recorded on Mugen 1.1. Just as he made those mistakes (mistakes that don't happen on 1.1) that you reported, Solidzone, he could've made the "mistake" (he might have forgotten) of not writing it's primarily for 1.1. Not every character for 1.1 crashes on 1.0. What I meant before is that the character was probably coded with 1.1 in mind and not 1.0. ![]() (Air and Ground OK)ĭP + 2Attack: God Meteor Smash. Heavy Attack + Power Charge: Kaioken (consumes 1 power bar, keep attacking to extend).Īttack + Attack during Guard: Guard Push (Ground only) Medium Attack + Power Dash: Instant Transmission (consumes half a power bar). Light Attack + Launcher: Unblockable throw move. He has 3 attack buttons for light, medium and heavy attacks plus one launcher button, a power dash button and a power charge button. This character is a simplified mix of DBFZ and MVC3 style. So this is pretty much a Base Form Goku but everytime he uses a special or super attack, he transforms into one of his many versions. We all love dragon ball for many things and one of them is definitely how the main characters can transform into stronger crazier versions of themselves with cool new hairstyles to boot. ![]()
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